Elysium
It seems unobtrusive at first glance, just another brownstone amongst the rows of businesses, yet it draws your gaze. You part the heavy, steel doors easily, stepping in without hesitation. The scents of beer and alcohol mask an underlying odour of mold... as if something... was very old. A magnificent grand piano and a curved oaken bar are all that seem to cast off glimpses of shine and brilliance in the entire room, reflected from flickering candles and lamps.
Squinting your eyes you gaze about, taking in the antique chandeliers that hang from above, the candles that seem strategic in their placement about the room. Barely recognizable, you catch glimpses of paintings upon the walls... the eyes seeming to stare back at you and follow your every movement.
Your gaze sweeps to the right, taking in the amber specks of the fire as they dance across the room. Tendrils of shadows flirtatiously play over the walls covered in damask so old, the patterns seem to have acquired a life of their own. The plush chairs surrounding the hearth look extremely inviting.
The soft tinkle of crystal catches your ear, jerking your gaze to the left, towards the long, curvaceous bar. Its glazed top reveals whorls of ancient wood, hypnotic in their patterns. The myriad swirls of coloured glass reflect what little light filters from candles placed around the bar.
You have found a haven, a safe place for all to speak their ideas. Remember who you are, what you are. You have crossed the threshold, stepping into a World of Darkness...
If you are a new Visitor to the Crypt and intend to join the Game, please introduce yourself/your character to the Authorities; it is recommended that you post/play in the Crypt Room for a few nights (though you may explore the other various rooms) to learn and gather knowledge before participating in current storylines (SLs). This will help you to learn current characters and present situations as well as any plots that may be developing in gaming areas outside of the Crypt, within ongoing SLs.
Those causing violence and/or damaging the Crypt will be removed for a period of 24 hours.
Only the Prince, Seneschal or Sheriff may draw and use weapons within the Crypt room, and then ONLY to enforce the Laws.
Visitors found to have destroyed or damaged furnishings will be removed for at least 24 hours, or be at the mercy of the Prince or Seneschal.
Blood based beverages will be served.
Research the Masquerade and your chosen Clan at White Wolf (or White Wolf Wiki).
Gaming Room Rules
Other Helpful Resources
Copyright
©1998- Sleeping
Beauty Publications Ltd.
Some materials Copyright and Trademarked by CCP, hf.